Thursday, December 28, 2017

EAPN Top News 7 #30

  • Here's one of Project NEMO's latest breakthroughs, a fully working in-game translation of AC3E's end credits;
  • I've updated my "AC3E Emulation Options" post once again. If you don't know much about emulation and want to get AC3E up and running fast, then I recommend reading it;
  • also, we have new translations for once, this one is a small batch but I'll do more in the future, anyway find them here.

Wednesday, December 27, 2017

The Sphere Where Thoughts Gather Vol.3

Universal Propositions Extant Online

Somewhere between "AC3E is the BEST" and "Whatever man, seriously." lies The Sphere Where Farts—Thoughts Gather.
In other words: mo' random bullshit.

My latest art piece, called "Th3r3 Iz N0 5pWWn"

Tuesday, November 28, 2017

A Beginner's Guide to Ripping VHS to PC

In this article, I'll touch upon the more important aspects of ripping VHS tapes, from picking the right hardware, to doing maintenance, to the VHS-to-digital process and archiving, all without breaking the bank.

Thursday, November 16, 2017

After hours in the Electrosphere Dragon's Den II

<...Project/Blog/Everything report incoming...>

big butt gets your attention

Sunday, November 12, 2017

New AC website + Interview with Team NEMO

Introducing "Ace Combat Lighthouse" the new website dedicated to the Ace Combat series!


Its aim is to be the new hub for the Ace Combat community and create all kinds of new content about AC games as well as its community, be it images, videos, articles and events!

Among their first content is an interview conducted by Ribbon-Blue where I and Iceman-UK, co-founders of Project NEMO, answered questions by him (Part 1) and other members of the AC community (Part 2). (thank you to Ribbon-Blue for this opportunity and to all who sent in their questions)

It is, in a way, the evolution and spiritual successor of the now-defunct Electrosphere.info, which was the de-facto home of the AC community in the West until it was shut down two years ago.

If you want to know more, I suggest reading the in-depth statements by the founders and administrations about their new endeavor. You can also follow them on Twitter here.

Thursday, November 9, 2017

Voices of AC3 Development Staff - Part 2
"Are you all relishing the 'wild blue yonder'?"
Director Iwasaki Takuya

Are you all relishing the "wild blue yonder"?

"Ace Combat 2" pursued "military realism" but I had a wish where "I want more people to play!" that motivated me to say "Let's make something new!".

I wanted fans to feel "I was pleasantly surprised!" rather than "The series is always the same thing".

Monday, October 30, 2017

HELP WANTED: programmer needed! UPDATED


We need someone to take over where our programmers left off. The things we still need help with at this juncture mostly involves issues related to the TIM format and the game's compression method, a custom variant of LZSS/LZ77. I'd say the worst is already taken care of as one of our programmers managed to crack good part of this compression years ago, the CS code for which he made public as well. But a full and technically sound fan-translation of the game is still not possible because he and team's other programmers left the project part way through.

If you feel like helping us out with these issues, you can drop us a line here, send me a PM on GameFAQS or on Romhacking.net.

UPDATE: a complete in-game translation of AC3 is now possible thanks to the work of  Infrid and the AC3 Italian Fan-translation team. Other issues remain, such as supporting more editions of this game, so I'm still looking for help with minor issues such as this.